![]() ![]() Can Blender match Maya’s rigging and animation system? I know Maya LT has some animation features taken out of it… Sculpting and Painting tools don’t really matter because Substance and Zbrush going to be preferable. I haven’t gotten far enough into animations to really judge either. What tools does Maya have that Blender doesn’t and vice versa for game content? Polygon Modeling tools seem to be a bit more complete in Blender (though 3DS Max still takes the cake), unwrapping seems to be a bit faster in Maya. What I’d really like to know is the specifics. Maya LT is rather affordable so even though Blender 2.8 is free, I don’t think the price is a valid comparison.I still prefer Maya’s “right-click to do everything”, but maybe someone will make a super piemenu for Blender in the future. Basically just removing half of them and remapping the others. This wasn’t really rectified in 2.8 but I addressed it by literally going line by line in user preferences. The viewport is now far superior to Maya or really any other 3D viewport I’ve ever used. It was not very kind to the eye - looked very outdated. Maya’s UI is still probably less cluttered than Blender 2.8, but it’s quite tolerable.īlender’s viewport had a rather poor display. Some people can work in a cluttered desk (or perhaps thrive off it), which is why Blender’s UI doesn’t bother some people. Even though the cluttered desk doesn’t impact you directly, it still causes quite a lot of frustration no matter how used to it you get. I would explain it as imagining you were modeling on a cluttered desk. My main issue with blender was based on three things. However, after playing around in Blender 2.8, I’m beginning to wonder if that is the case. ![]() I’ve used Maya LT rather extensively and have long held the belief that it is the superior software (which seems to be the general consensus, but of course to each their own). This isn’t one of those “I’m starting to learn modeling which program should I use”.
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